League of Legends Data Breach (2012)
If you are a customer of League of Legends, here’s what’s now in circulation.
In June 2012, the multiplayer online game League of Legends suffered a data breach. At the time, the service had more than 32 million registered accounts and the breach affected various personal data attributes including "encrypted" passwords. In 2018, a 339k record subset of the data emerged with email addresses, usernames and plain text passwords, likely cracked from the original cryptographically protected ones.
Assessing League of Legends as a vendor?
Check your own domain — free, no cardEnter a work email. We count the addresses at that domain sitting in the leaked-data corpus, and how many arrived with a password.
Were you personally caught up in this? Run a free 15-second personal scan.
What the free scan actually returns
Found on people-search siteswe remove these
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Found in breach recordsverifiedreported — unverified
Each record is labeled: confirmed breach data, or an attacker’s claim no one has verified.
Leaked data cannot be deleted from the internet — anyone claiming otherwise is lying. Broker listings can be removed. We do the second, and show you exactly what to fix from the first.
For security and vendor-risk teams: a staff address in a leak does not mean you were breached — it usually means a third party was. We monitor a domain against 13.1B+ leaked records and tell you when one of your people appears. See what we would check →
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