League of Legends Data Breach (2012)
If you are a customer of League of Legends, here’s what’s now in circulation.
In June 2012, the multiplayer online game League of Legends suffered a data breach. At the time, the service had more than 32 million registered accounts and the breach affected various personal data attributes including "encrypted" passwords. In 2018, a 339k record subset of the data emerged with email addresses, usernames and plain text passwords, likely cracked from the original cryptographically protected ones.
What the free scan actually returns
Found on people-search siteswe remove these
These listings are live, public, and legal to remove — and removing them is what we do.
Found in breach recordsverifiedreported — unverified
Each record is labeled: confirmed breach data, or an attacker’s claim no one has verified.
Leaked data cannot be deleted from the internet — anyone claiming otherwise is lying. Broker listings can be removed. We do the second, and show you exactly what to fix from the first.
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